Monday, December 8, 2014

DEATHWATCH Kill Team

Finally, I get to tell you all about one of my pet projects. A lot went into these guys and I'm glad to say they were worth it.

The Deathwatch is essentially the Warhammer 40,000 spec ops teams, made out of Space Marines. They get conscripted from the various marine chapters, paint all the non-iconography parts of the armor black, and the left shoulder/arm is all Inquisitorial silver.

For painters, it's a delight because we get to use a lot of different colors and splash images on neutral black/silver, and have lots of different little freehand things we can do to differentiate each model. Plus, I gave this squad extra meaning to myself. Mom assigned colors to me and my three brothers growing up so we wouldn't fight over stuff. Socks had a green dot on them? They were mine. Red dresser? Was Kyle's. Etc. So, I picked four chapters to represent our colors growing up, and had to figure out what to do for the Sergeant. Because if it wasn't going to be me as the lead (I wanted my Dark Angel with the plasma gun which the Sgt. can't use) then sure as hell it wasn't going to be any of my other brothers.

Eventually decided to make it themed off our dog growing up, Sparkey. He was a little half Shelty, half Poodle. Black and white. So, that's why the beaky helm guy is the leader and he's black and white.

All the decals are free-hand on there. I spent a lot of time on each face. I think the Ultramarine I painted up for this is the best miniature I've ever done, or at the very least is the best face I've painted. I also love the pose of the Imperial Fist, looking over his gun as he's about to toss his grenade. Felt very action-like.

The bases are from the Sector Imperialis basing kit, and the Deathwatch shoulders are all legit from the actual upgrade kit. Pretty much every part of each guy is taken from the Sternguard box, exceptions being the shoulders of the Blood and Dark Angel. I had the Dark Angel pad from an upgrade sprue I'd picked up awhile back, and the Blood Angel one a friend just gave me because he thought my concept was way cool.

Enjoy! If you've got questions about how I did anything, leave it in the comments and I'll try to guide you through it.

Saturday, October 4, 2014

Spice Mahreens!

This guy is my personal favorite of the captains in the old "Masters of the Chapter" box they still got up for sale on Gee Dub.

One of my very best friends decided to get into warhammer and also decided to do Ultramarines as he's a huge fan of the 40k story and books. That's what drew him into the world and when I mentioned "People will give you shit for playing the boy scouts of the 40k world," he was so incredibly happy, you guys.

His birthday is coming up and so, too, is the time of year when I mass paint a ton of minis for Christmas time. So, I got him said Masters of the Chapter box and started with this guy because the model is named "Master of the Fleet" who is captain of the 4th company in the fluff. Uriel Ventris is said captain in the books, and starred in a couple books I know a lot of 40k fans are familiar with so I went ahead and was like, "OKay this can be that guy." Their rageboners for this model not representing Uriel Ventris (apparently he's got a sword) makes me happy.

ON TO THE PAINTING:

Colors used:
BLACK SPRAY BASECOAT
BLUES
Macragge Blue -> Drakenhoff Nightshade -> Altdorf Blue trim highlight -> Calgar Blue

It's the GW standard for ultramarines here. Did the blues and wash as the first order of business, before adding any other colors to the model so I could be sloppy with the wash. Pretty standard fare so far.

SKIN
Bugman's Glow -> Reikland Fleshshade -> Celestra Grey (just the eyes) with a line of Abaddon Black for the pupil only on the right eye -> Cadian Fleshtone -> Kieslev Flesh -> 1:4 Rhinox Hide/Lahmian Medium for hair/mouth shadow -> Leadbelcher on the studs/Vox headset

I think it's funny how complicated faces are for being such a tiny overall piece of the model. But it's the focal point, where your eyes are immediately drawn on any given model so it should always be given it's due. I always tell my friends who are trying to get better at painting you'll know you've "arrived" once you can make convincing flesh tones.

First thing I did was attach the head to the end of an old paintbrush using the thinnest dallop of super glue, where I did the entire painting for it before then snapping it off and putting it on the model. As it's finecast and weighs practically nothing, this was extremely easy to do. I'm sure there's less abrasive ways to do a similar thing without then needing to worry about removing excess glue, but it worked at the time so hey why not. I think in the future I'm going to go steal a thumb tack from work, glue THAT on something solid, then simply poke heads on the bottom so I'd only have a little pin prick hole that'd be covered up once it's glued back on and simply eliminate the risk of damaging the piece.

Standard build up of colors for a more tanned tone. I always do eyes after the wash, so that way the spillage of the white gets covered up with the layering on the skin. This particular model's eyes are extremely sunken into his head, so honestly doing eyes wasn't even necessary. It looked really good already, like he was squinting. But, I feel like it's always worth doing if you have the patience to clean up the mistakes.

After highlighting his chrome dome, I thinned down some dark brown using medium so it'd still apply like regular ol' paint but be a lot transparent. Usually I'd also recommend mixing in a touch of your base skintone to help bring it in line with but I wanted the buzzed head look to be a little more pronounced. It took two coats to get it looking right as the thin-ness of it gave him a bald spot in the back, even though the rest looked just about right.

GOLD / GUNMETAL
Balthazar Gold -> targeted Agrax Earthshade wash -> Gehenna's Gold
Leadbelcher -> Nuln Oil wash

Gold is so easy, you guys. I know Games Workshop always adds an additional highlight of an edged silver, and I find I don't really like that look when I try it. Makes it jump out a little too much. Honestly, all you need is one of the basecoat metallic paints (Warplock Bronze or even Leadbelcher work fine) and then cover it up with Gehenna's Gold afterwards. Leave a darker brownish in a ring around any armor studs and wing creases and you're fine.

As for the gunmetal/silver, it's literally just Leadbelcher with a Nuln Oil wash. I stopped bothering to try and highlight silver because the effect takes away from how good it looks darker. Seriously, metallics are so easy. Less is more, let the shimmer in the paints do what they wanna already do.

GREENS
Waaagh Flesh -> Nuln Oil wash -> Warboss Green -> Skarsnik Green

It pleases me to no end I used ork skintone colors for the green on this model, because Ultramarines really hate orks, you guys. However, I felt like it was the right green tone for doing a clothy green that symbolizes the 4th Company so it worked out. I used a black wash instead of the green one because so far I used two super dark washes in Drakenhoff Nightshade and Agrax Earthshade so it kept it together a little more, plus I find cloth especially always looks good washed black. It makes the shadows dark without looking dirty, though I probably could have used a Brown wash instead.

Freehand note: The laurels on his right shoulder and backpack were done entirely with Skarsnik Green. It's such a bright green that it immediately pops on the Macragge blue, and they were done small enough there was no need to try any sort of actual artistic skill with multiple colors.

KHAKI
Zandri Dust -> Agrax Earthshade -> Ushabti Bone -> Screaming Skull

Are you as tired of seeing these colors work for every miniature in your entire range as I am? No? Good. Seriously if you don't own them, get them. Works for skulls (implied in their names), works for Khaki, works for scrolls, works for just a LOT of things.

WHITES
Celestra Grey -> Nuln Oil -> Ulthan Grey -> White Scar

Standard whites. Let Ulthan Grey be your primary "white" and only apply White Scar as an edge highlight to those.

FREEHAND NOTE: The script at the back of the cape, as well as the freehand Ultramarines symbols on his shoulder and backpack, are done entirely with White Scar. It'll probably take two coats to make it look good, so BE CAREFUL. It's the parts I screwed up with the most, and if you can't tell that then I'm glad I was able to fix them well enough to hide it from y'all.

BROWN LEATHER
Rhinox Hide -> Edge with Doombull Brown

It's that easy, guys. Looks so good, like a deep leather, and there's not even any washing involved. It's great when you want that dark leather look and don't want to run the risk of spilling washes onto other parts of the model.

HAMMER HEAD
Skavenblight Dinge -> Nuln Oil wash -> edge highlight and marble streaks of Administratum Grey -> Ulthan Grey -> thin coat of 'Ardcoat

Looking back on it, I think I could have really sold the marble effect better if I'd stippled on the Skavenblight Dinge rather than used it like a basecoat, so it would have been thinner and a lot of the dark black undercoat would have been showing. Would have made it more stone-like. Still, it looks very good. You can't see the shimmer that it has in person on these photographs because gloss finishes are like that. The gloss really sold it as marble or granite, as both of those stones tend to have that kind of finishes on them.

With the veins, keep them going all the same kind of direction, as well. I messed up a bit on the right face of the hammer because it starts going the opposite way as my brushtrokes were still going the same way with my actual hand. Oh well, live and learn. Not like anyone would even notice it if I didn't call myself out on it.... right?

PURITY SEALS AND NAMEPLATES
Cloth: Rakarth Flesh -> Agrax Earthshade wash -> Pallid Wych Flesh -> Eshin Grey (script)
Wax Seal: Screamer Pink -> Wazdakka Red -> Pink Horror

Some people do the seals the same as they'd do any red and that's fine. I like them to look a little more waxy, though, and red wax has a little more of a purplish hue. This build up reaches that nicely.

For the script on the seals and the name plates, I kept my Eshin Grey super thin. I like using the super dark grey for it as opposed to black because while it's not as visible, it feels more like actual writing that you'd see on this kind of stuff. Maybe that's just me. It's also easier to fix if you make a mistake.

RED GEMSTONES
Abaddon Black (IMPORTANT!) -> Mephiston Red -> Evil Suns Scarlet -> Wild Rider Red -> Screaming Skull (so, so, so tiny you might not even notice it) -> White Scar for the lens flare -> 'Ardcoat

Yes there are that many paints on one of the tiniest parts of the whole miniature, and yes they are all very important to achieve this look. If you don't go over the area first with black, it NEVER looks right. Just build up cresents in the corner light is fading into, keep your next layers showing the previous one, then put a little dot or two in the black corner for the flare. The gloss finish is also really important, though again you can't really see it in my photos here.

FREEHAND NOTE: The inside of the cape lining was done entirely with Evil Suns Scarlet.

DUSTY MARS BASE

I actually got the color scheme right because of one of the recent issues of White Dwarf. I do so love the paint splatter articles.

First thing you do is take 2 different grits of sand, or in my case it's little tiny bits of shale and then a fine grit sand. Spread some Elmer's PVA glue around on your whole base, and it's fine if you keep the glue thinner and thicker in different spots. First I stuck a big rock on the front, then I sprinkled the shale, then I just set the entire thing in my box of fine sand and shook it around then shook off the excess.

Then, I test fit the model removing rock chunks and necessary to get him as flat on the base as I could. Then, took him back off and waited for it to dry.

This is very important: WAIT FOR IT TO DRY, ENTIRELY, BEFORE YOU DO ANYTHING FURTHER.

It's PVA glue so you know what, don't just go 30 minutes. Do an entire hour. Chill. I know you wanna get your guy finished, but we're going to paint the base entirely with drybrushing so if you rush before the glue sets, you'll just knock off all that rock and sand.

Next to prime it black, then ENTIRELY WITH DRYBRUSHING:

Mournfang Brown -> Khorne Red -> Ryza Rust

Obviously each layer you want thinner than the last. Red sand like that is because there's a lot of iron in the hills. There's a lot of places around where I live currently that are like that, so hey go figure that Geo 101 class I took in college is good for something. Going with just a blood red then doing a rusty orange on top is perfect. PERFECT. It's a very easy look to achieve and as you can see here looks great.





I hope you've all enjoyed this tutorial. I enjoyed painting this guy so much. My friend totally lit up when he saw it, squealing like a little girl when he saw the "VENTR(IS)" on the shoulder plate. That's why I do it, gang. I don't even play anymore, really, as my Dark Angels are only good for looking terrific as they get murdered.

Monday, September 15, 2014

Mordheim, Pt. 1

Friends got wicked into Mordheim. I decided to also roll an army, and figured I'd go balls to the wall with the miniatures, splurging on my heroes. Picked up 4 dwarves from Avatars of War to represent the Dwarf Noble, Engineer and two Troll Slayers.

Troll Slayer 1 = Finished. Expect the others to be finished in the coming week or so, hopefully.

Painting guide for those curious:

First thing was base coating the skin. Did GW Bugman's Glow. Immediately redid all skin with Cadian Fleshtone. Next, painted the hair with Jokaero Orange. Next, washed the entire model with Reikland Fleshshade, being really particular with how it settled on the skin.

Doing the first layer of skin tone I feel gives it a much better overall look, more realistic than doing just a base and then the wash and then layering. Skin doesn't really deviate color-wise all that much in shadow vs. being in the light compared to metallic things like armor, so re-layering and then adding a final hightlight in the manner I did gives a much more natural skin-tone.

Finished the skin with a re-layering of Cadian Fleshtone, then a final highlight of Kislev Flesh. Hair was highlighted with Troll Slayer orange, roughly 3 coats. Added a final highlight using Fire Dragon Bright.

The kilt was basic Ultramarines colors (MacCraggae, Altdorf, Calgar blues all in that order). Wash was applied after the basecoat. Just used Nuln Oil. Pretty simple.

All the brown was Rhinox Hide, which is a super dark brown. Didn't even give it a wash, just went straight to Mournfang Brown to highlight and called it a day.

The Gems were the basic bright reds in the GW line (Mephiston -> Evil Suns Scarlet -> Wild Rider) with an additional blip of Screaming Skull in the bottom left and a little dot of pure white up in what was the only dark part left. Finished it off with a gloss finish. They look so good in person.

The trickiest part of this guy was me experimenting with making his claw scars on his left side stand out. I thinned down a red glaze with some medium as opposed to water, then went over the whole thing. Did the same thing with a purple wash, thinning it down a LOT with some medium so it's barely even perceptable. Then, I again thinned down Kislev Flesh but this time with medium, again, rather than water so there'd be a bit of soreness of red poking through. Looks great. Definitely stands out and looks like a fresh still-healing scar.

If you're wondering why the right leg looks a little less defined, this guy was a miscast! I had to do a *lot* of hacking and cutting to remove a giant block of pewter that was still stuck to him, and in the process it killed a bit of detail on his beard poking through that side of the axe, as well as part of the fluff coming out of his boots. If you didn't notice this was the case, my painting worked! If you did notice, well you've got great eyes and hopefully you at least can applaud the effort. Looks better than the giant shapeless block tumor that was growing there.

Also, just in case you're wondering what he's standing on, it's a helmet that still contains the head of the poor sap who was originally inhabiting it. Hence the blood effects on the axe and all around it's severed neck. Don't mess with Stumpy here- you'll get the axe.

Tuesday, August 26, 2014

Big Friggin' Robots

So if you guys recall I posted this like a year ago as a project I needed to get done.

Painting = complete. Going to build his base tomorrow. Thinking I'll do an industrial sewage looking rock outcropping thing. Should be fun.

Thursday, August 7, 2014

Boy this hobby can get away from you at times

I've always been the kind of guy who's productivity comes in great spurts. I'll go a month where I only sleep 3 hours a day, and I get a ton accomplished, then I'll just hit a wall for like say half a year and not even want to get out of bed.
Luckily I am feeling productive again. A friend at our game haunt asked me to paint something for him and I had just finished a birthday gift for another friend. So in the intermediary, I almost finished the most painstakingly detailed squad I've ever done, and half a dozen elves for a friend's Mordeheim team.
So here is the lizardman I took a commission to paint. I'll get photos of other things when they are 100% done but I felt the need to share because it's been 5 months. So the base isn't done, but I plan to get some fronds and such to make it look jungley from a guy who's been basing his Tau army that way.
Enjoy!

Sunday, March 16, 2014

Chief Librarian Sevrin Loth

Done!

I must say his axe came out really good. I love when I use two different blue tones and you can tell they are different. His armor and axe, in this case.